Impact of Mobile Games-Aided Neurorehabilitation: A Systematic Literature Review

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Journal name: The Malaysian Journal of Medical Sciences
Original article title: Impact of Mobile Games-Aided Neurorehabilitation: A Systematic Literature Review
The Malaysian Journal of Medical Sciences (MJMS) is a peer-reviewed, open-access journal published online at least six times a year. It covers all aspects of medical sciences and prioritizes high-quality research.
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Original source:

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Author:

Ruvenaa Sagary, Nurul Hashimah Ahamed Hassain Malim, Nasuha Lee Abdullah, Wan Nor Azlen Wan Mohamad, Alwani Liyana Ahmad


The Malaysian Journal of Medical Sciences:

(A peer-reviewed, open-access journal)

Full text available for: Impact of Mobile Games-Aided Neurorehabilitation: A Systematic Literature Review

Year: 2023 | Doi: 10.21315/mjms2023.30.6.4

Copyright (license): CC BY 4.0


Download the PDF file of the original publication


Summary of article contents:

Introduction

Neurological rehabilitation, or neurorehabilitation, is a comprehensive program supervised by physicians aimed at individuals suffering from nervous system diseases, injuries, or disorders. This approach focuses on improving functional capabilities, alleviating symptoms, and enhancing overall well-being. Since neurological injuries can impact various bodily systems including cognitive functions, motor skills, and sensory perception, a multidisciplinary strategy is essential for effective rehabilitation. A systematic literature review was conducted to explore the use of mobile games as a therapeutic tool in neurorehabilitation, addressing both cognitive and motor functionalities. The review analyzed 50 related studies, highlighting the effects of mobile gaming on patients' cognitive skills, handgrip strength, memory, attention, and motor function.

Cognitive and Motor Function Improvement through Mobile Games

One significant finding from the literature review is the positive impact of mobile games on cognitive abilities and motor functionality in neurorehabilitation. Mobile games have been identified as effective in enhancing cognitive skills such as memory, attention, and executive functions, as well as improving physical capabilities like motor functionality and handgrip strength. These games provide engaging, interactive environments that not only motivate patients but also facilitate repetitive practice, which is vital for recovery and neural plasticity. For example, studies suggest that gaming increases patients' mental attention and well-being while also serving as a motivating factor that encourages sustained participation in rehabilitation activities.

Conclusion

In summary, the incorporation of technology-based devices such as mobile games into neurological rehabilitation programs presents a valuable opportunity to enhance patient outcomes. The literature indicates that mobile games not only support cognitive and motor skill improvement but also encourage patient engagement and motivation during therapy. Despite these promising findings, ongoing research is necessary to establish comprehensive psychotherapy approaches tailored to various neurological conditions. Continued exploration will aid in developing effective evidence-based rehabilitation practices that integrate technology to support patient needs in their recovery journey.

FAQ section (important questions/answers):

What is the primary focus of neurological rehabilitation?

Neurological rehabilitation aims to improve function and enhance well-being for individuals with nervous system diseases, injuries, or disorders through a multidisciplinary approach.

How do mobile games impact cognitive skills during rehabilitation?

Mobile games have been shown to improve various cognitive skills such as memory, attention, and visuospatial abilities, resulting in enhanced cognitive functioning in neurologically injured patients.

What are the benefits of using VR in neurorehabilitation?

Virtual reality (VR) offers engaging, immersive environments that can improve balance, motor functions, and cognitive skills, making therapy more enjoyable and motivating for patients.

What challenges exist in neurorehabilitation research with technology?

Research challenges include the variability of interventions, small sample sizes, and the need for more extensive studies to establish solid evidence-based practices in neurorehabilitation.

Glossary definitions and references:

Scientific and Ayurvedic Glossary list for “Impact of Mobile Games-Aided Neurorehabilitation: A Systematic Literature Review”. This list explains important keywords that occur in this article and links it to the glossary for a better understanding of that concept in the context of Ayurveda and other topics.

1) Training:
Training refers to the structured process of enhancing skills, knowledge, or performance in various contexts, particularly in neurorehabilitation. The significance lies in promoting motor and cognitive improvements in patients with neurological injuries, enabling them to regain independence and function effectively in daily activities through targeted exercises and activities.

2) Study (Studying):
Study denotes the systematic investigation of a particular subject or question to uncover insights and findings. In the context of neurorehabilitation, studies explore the efficacy of interventions, such as video games, in improving cognitive and motor skills. Findings guide further research and clinical practices, contributing to the advancement of knowledge in the field.

3) Disease:
Disease refers to a pathological condition that disrupts normal bodily functions, often requiring medical intervention. Understanding diseases, particularly neurological conditions, is crucial for developing effective rehabilitation strategies. Research on diseases informs treatment approaches in neurorehabilitation, guiding how to restore patients' function and enhance their quality of life.

4) Table:
Table refers to a structured representation of data or information, often used in research to summarize and organize findings. In neurorehabilitation studies, tables help convey results on various outcomes, such as cognitive skills or motor function improvements, aiding researchers in drawing comparisons and conclusions between different studies and interventions.

5) Performance:
Performance indicates the execution or accomplishment of tasks and is crucial in rehabilitation to assess improvements over time. In neurorehabilitation, monitoring performance in cognitive and motor activities helps determine the effectiveness of interventions, and guides therapists in fine-tuning rehabilitation strategies for better patient outcomes.

6) Ter:
Ther typically stands for 'therapy,' a treatment aimed at alleviating or managing physical or psychological conditions. In neurorehabilitation, therapy plays a vital role, employing various methods—such as games and virtual reality—to promote recovery and functional independence for individuals with neurological injuries.

7) Hand:
Hand refers to the human appendage involved in many daily activities and tasks, making its rehabilitation essential after neurological injuries. Effective rehabilitation focused on hand functionality can enhance patients' independence and ability to perform activities of daily living, which is a critical aspect of neurorehabilitation.

8) Perception:
Perception involves the process of interpreting sensory information, vital for navigating the environment. Enhancing perception through rehabilitation aids patients in recognizing objects and adjusting to their surroundings, playing a significant role in improving overall cognitive function and daily living skills following injuries or disorders affecting the nervous system.

9) Activity:
Activity refers to any task or movement performed by individuals. In neurorehabilitation, encouraging physical and cognitive activities, often through engaging methods like games, is essential for promoting motor skills, cognitive function, and overall recovery in patients recovering from neurological injuries.

10) Language:
Language encompasses communication through spoken or written means. In neurorehabilitation, restoring language abilities is vital for patients who have suffered from disorders affecting speech and comprehension, requiring targeted interventions to enhance communication skills and support social interaction as part of their recovery.

11) Learning:
Learning refers to the acquisition of knowledge or skills through experience, practice, or education. In rehabilitation, the capacity to learn new strategies and adapt behaviors is fundamental for recovery, enabling patients to regain independence in daily tasks and improve their quality of life.

12) Parrot:
Parrot might refer to an application or software program designed for cognitive rehabilitation in patients with neurological impairments. It is relevant due to its potential to use engaging and interactive methods in therapy, facilitating memory retention and cognitive function improvements while making the rehabilitation process enjoyable.

13) Gupta:
Gupta is likely a reference to an author or researcher contributing to the body of work related to neurorehabilitation studies. The inclusion of contributions by various scholars, such as Gupta, emphasizes the collaborative nature of research efforts that enhance understanding and efficacy of intervention strategies for neurological rehabilitation.

14) Field:
Field denotes a specific domain or discipline of study. In the context of neurorehabilitation, research within this field focuses on understanding and improving therapeutic practices for individuals with neurological disorders, paving the way for advancements in intervention techniques and patient care strategies.

15) Guti:
Guti may refer to a contributor or author relevant in research related to technology in rehabilitation. The impact of contributions from various researchers is critical in shaping rehabilitation practices, indicating the collaborative nature and diversity of approaches in addressing the needs of patients with neurological injuries.

16) Life:
Life signifies the state of being alive, encompassing physical, emotional, and social aspects. In neurorehabilitation, enhancing quality of life is a primary goal, focusing on restoring independence, function, and well-being for individuals recovering from neurological injuries, as their rehabilitation impacts their overall life experience.

17) Measurement:
Measurement refers to the evaluation of various outcomes in rehabilitation, such as cognitive function or motor skills. Accurate measurement is critical in establishing the effectiveness of therapeutic interventions, allowing clinicians to adjust treatment plans based on data-driven insights and patient progress during recovery.

18) Discussion:
Discussion entails a thorough exploration of findings, interpretations, and implications of research studies. In academic articles on neurorehabilitation, discussions reflect on the relevance of outcomes, propose future research directions, and evaluate the effectiveness of interventions, contributing to the ongoing development in the field.

19) Science (Scientific):
Science represents the pursuit of knowledge through systematic investigation and experimentation. In neurorehabilitation, scientific principles guide research studies that evaluate therapeutic interventions, informing best practices and leading to the development of evidence-based rehabilitation strategies for neurological patients.

20) Knowledge:
Knowledge refers to the information, understanding, and skills acquired through education and experience. In neurorehabilitation, the accumulation of knowledge from research aids practitioners in selecting appropriate interventions, assessing their effectiveness, and continually improving therapeutic strategies to yield better outcomes for patients.

21) Roman (Roma):
Roman could refer to a research or conceptual framework within the context of cognitive or physical rehabilitation. Integrating historical or classical approaches may offer insights into contemporary practices, informed by time-tested strategies that influence modern neurorehabilitation methodologies.

22) Amci (Anci):
AMCI typically stands for Amnestic Mild Cognitive Impairment, a condition that can affect memory and cognition. Recognizing this condition is crucial in neurorehabilitation as targeted therapies can address cognitive deficits, enhancing memory and functional capabilities, which are essential for patients' rehabilitation and daily functioning.

23) Post:
Post often refers to 'after,' indicating stages following an event. In neurorehabilitation, post-intervention meanings are significant in assessing recovery outcomes and understanding the effectiveness of therapies after their conclusion, helping refine approaches for future rehabilitation efforts.

24) Observation:
Observation refers to the act of monitoring or studying patients' behaviors and performance. In neurorehabilitation research, careful observation allows therapists to assess progress, identify areas needing improvement, and adjust treatment plans accordingly to promote optimal recovery outcomes for individuals with neurological injuries.

25) Developing:
Developing signifies the process of growth or evolution in skills and capabilities. In neurorehabilitation, developing new abilities through targeted interventions helps patients regain function and independence, emphasizing the importance of continual adaptation and improvement in therapeutic practices for better rehabilitation outcomes.

26) Family:
Family plays a crucial role in an individual's recovery and rehabilitation journey. In neurorehabilitation, involving family members in therapy can enhance motivation and support systems, facilitating better recovery outcomes and social reintegration for patients recovering from neurological injuries.

27) Rules:
Rules refer to guidelines or principles governing behaviors or processes. In neurorehabilitation, establishing rules may help structure therapeutic activities, ensuring consistency and clarity in interventions while guiding patients in their rehabilitation journey towards improved function and recovery.

28) Gaya (Gayà):
Gaya may refer to a contributor within the neurorehabilitation literature or a perspective in research methodology. Recognizing the contributions of various authors is fundamental in shaping approaches to rehabilitation, indicating the importance of interdisciplinary collaboration and varied viewpoints in improving treatment strategies for neurological conditions.

29) Maya (Maya°):
Maya could refer to a specific researcher or concept associated with rehabilitation. Recognizing the involvement of diverse contributors reinforces the collaborative nature of neurorehabilitation research, enabling a holistic understanding of approaches to treat neurological injuries effectively.

30) Sabu:
Sabu may signify another author or researcher linked to neurorehabilitation studies. The contributions of various individuals like Sabu enhance the depth of knowledge and innovation within the field, fostering the development of effective intervention techniques for individuals with neurological challenges.

31) King:
King might reference an author or significant figure in the neurorehabilitation field. The name's recognition indicates contributions that potentially influence therapeutic practices and research, enriching the understanding of methodologies available for enhancing rehabilitation outcomes among patients.

32) Rand:
Rand could pertain to a researcher whose work impacts the fields of rehabilitation or cognitive science. Recognizing various contributors underlines the importance of sharing insights and methodologies across disciplines, ultimately benefiting rehabilitation strategies for neurological conditions.

33) Sign:
Sign refers to an indicator or manifestation of a condition or outcome. In neurorehabilitation, recognizing signs is essential for assessing patient progress and effectiveness of interventions, allowing clinicians to modify treatment plans based on observable changes in patients' abilities.

34) Genetic defect:
A genetic defect signifies irregularities in an individual's DNA that may lead to health issues. In the context of neurorehabilitation, understanding genetic defects is crucial in assessing risks and tailoring interventions for individuals with hereditary neurological conditions, ensuring appropriate therapeutic strategies.

35) Malnutrition:
Malnutrition refers to a condition resulting from insufficient nutrient intake, adversely affecting health and recovery. In neurorehabilitation, addressing malnutrition is vital as it can hinder progress, emphasizing the necessity of proper dietary support alongside therapeutic interventions for optimal patient recovery.

36) Transformation (Transform, Transforming):
Transformed indicates a significant change in condition or capability. In neurorehabilitation, the transformed state of a patient reflects their progress and adaptation to new functionalities, highlighting the potential for recovery through targeted interventions that foster adaptation post-injury.

37) Reflecting:
Reflecting signifies the act of thinking deeply about experiences or outcomes. In neurorehabilitation, reflecting on treatment efficacy enhances clinicians' understanding of patient needs and informs adjustments in therapy, fostering a cycle of continuous improvement in rehabilitation practices.

38) Similarity:
Similarity denotes the degree to which items or experiences share characteristics. In neurorehabilitation, identifying similarities in patient responses to treatments can inform best practices, underpinning therapeutic strategies and tailoring interventions that effectively address shared challenges within diverse patient populations.

39) Education:
Education represents the process of acquiring knowledge and skills through learning. In neurorehabilitation, education facilitates understanding of patient conditions and treatment expectations for both patients and healthcare professionals, contributing to informed, active participation in recovery processes.

40) Medicine:
Medicine pertains to the science and practice of diagnosing, treating, and preventing illness. Within neurorehabilitation, medical insights are paramount in addressing neurological disorders, ensuring that therapeutic approaches are founded on sound clinical evidence and best practices to optimize recovery.

41) Writing:
Writing serves as a medium for communication and information sharing. In neurorehabilitation, writing reports, research articles, or therapy progress notes is essential for documenting patient outcomes, guiding future treatment strategies, and contributing to the collective knowledge in the field.

42) Channel:
Channel may refer to a medium of communication or interaction. In rehabilitation, the channel for delivering therapies, whether digital, personal, or hybrid, can significantly affect patient engagement and effectiveness of interventions aimed at improving cognitive and motor functions.

43) Quality:
Quality pertains to the standard or grade of something. In neurorehabilitation, ensuring high quality in therapeutic interventions and outcomes is vital for effective recovery. Evaluating quality involves measuring the efficacy of treatments and patient satisfaction, guiding continuous improvements in rehabilitation practices.

44) Falling:
Falling indicates a loss of balance leading to a descent, often resulting in injury, particularly relevant in neurorehabilitation settings. Preventing falls is critical for patients, as addressing issues of balance and strength is integral to their recovery and overall safety in daily activities.

45) Reason:
Reason refers to a logical basis or rationale for actions or beliefs. In neurorehabilitation, understanding the reasoning behind specific therapeutic methodologies supports clinician decision-making, helping to justify interventions that enhance a patient’s quality of life and functional capabilities.

46) Animal:
Animal might denote organisms used in research to model human conditions. In neurorehabilitation, studies involving animals can offer insights into physiological responses to interventions, contributing to our understanding of neural mechanisms that aid in the recovery process.

47) Birth:
Birth signifies the beginning of life and can refer to the onset of congenital conditions affecting neurological health. In neurorehabilitation, understanding early development factors and their impact on future cognitive and motor abilities is essential for tailored therapeutic approaches.

48) Blood:
Blood is vital for transporting nutrients and oxygen throughout the body and is often involved in physiological assessments. In neurorehabilitation, monitoring blood health can inform about patients' overall wellness, influencing intervention strategies and recovery trajectories.

49) Miṇi (Mini):
Mini could refer to smaller or reduced versions of therapeutic devices or games employed in rehabilitation. The use of 'mini' tools can enhance accessibility and patient engagement, making rehabilitation exercises more manageable and enjoyable for individuals recovering from neurological conditions.

50) Ship:
Ship may metaphorically indicate the process of guiding or supporting individuals through their rehabilitation journey. In this context, it suggests the notion of navigation in complex therapeutic environments, emphasizing the importance of direction and support in achieving recovery goals.

51) Line:
Line signifies a sequence or boundary in education or communication. In neurorehabilitation, a clear line of communication between patients and therapists facilitates understanding treatment goals, fostering adherence and engagement, which are essential for successful recovery outcomes.

52) Pur:
Poor indicates a low standard or insufficient quality. In neurorehabilitation, assessing if patients show poor performance outcomes informs practitioners about the need for adjustment in techniques and approaches to enhance efficacy, ensuring better recovery strategies for improved health.

Other Science Concepts:

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Discover the significance of concepts within the article: ‘Impact of Mobile Games-Aided Neurorehabilitation: A Systematic Literature Review’. Further sources in the context of Science might help you critically compare this page with similair documents:

Discussion, Visual perception, Various methods, Cognitive function, Attention, Spinal Cord, Comparative studies, Positive effect, Daily living, Technological advancement, Cognitive skills, Inclusion criteria, Exclusion criteria, Clinical Practice, Upper extremity, Nerve injury, Cerebral palsy, Motor symptoms, Parkinson's disease, Cognitive impairment, Literature-Search, Dementia, Multiple sclerosis, Stroke, Neurological disorder, Systematic Review, Traumatic brain injuries, Multidisciplinary approach, Facial palsy, PubMed, Google Scholar, Hand grip strength, Cognitive performance, Meta-analyses, Motor function, Physical therapy, Neuroimaging techniques, Neuropsychological disorders, Video games, Working memory, Research question, Physical Rehabilitation, Large sample size, Search strategy, Traumatic brain injury, Cognitive improvement, Patient Outcome, Spinal cord injury, Electronic database, Functional mobility, Stroke rehabilitation, Virtual Reality, Executive function, Executive dysfunction, Rehabilitation strategies, Cognitive rehabilitation, Motor rehabilitation, Brain Injuries, Assistive Technologies, Memory tasks, Brain injury, Systematic literature review, Health sector, Neurorehabilitation, Research challenges, Evidence-based outcomes, Memory deficit, Chronic stroke, Visuospatial Abilities, Rehabilitation training, Randomised controlled studies, Cognitive training.

Concepts being referred in other categories, contexts and sources.

Memory, Balancing.

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