Gameplay as Foreplay at a Medieval Indian Court

| Posted in: India history Journals

Journal name: History of Science in South Asia
Original article title:
The journal “History of Science in South Asia” (HSSA) publishes high-quality research on the history of science, focusing on South Asia but also welcoming studies on broader cultural influences. It adopts a broad definition of “science” and encourages theoretical discussions and offers open access. Although initially supported by the Sayahna Foundation, it is now aided by the University of Alberta and Érudit.

Original source:

This page is merely a summary which is automatically generated hence you should visit the source to read the original article which includes the author, publication date, notes and references.

Author(s):

Jacob Schmidt-Madsen
University of Copenhagen


Download the PDF file of the original publication


History of Science in South Asia:

(Individual submissions go through peer-review)

Year: 2022 | Doi: 10.18732/hssa82

Copyright (license): Creative Commons Attribution-ShareAlike 4.0 International License.


Summary of article contents:

This study focuses on the singular courtly game of phañjikā described in the 12th-century Mānasollāsa attributed to King Someśvara III of the Western Cālukya Empire. It shows that phañjikā belongs to the family of cruciform race games, which also counts the famous games of caupaṛ and paccīsī among its members. Phañjikā, however, predates the earliest evidence for both of those games by several centuries, and should therefore be considered an early indication of the popularity that cruciform race games would come to enjoy in elite and royal households from at least the 15th century onward. The study also shows that phañjikā did not enjoy the same status at court as other board games, such as chess and backgammon, also described in the Mānasollāsa. It was primarily associated with the women at court, and only engaged in by the king for the pleasure of witnessing the passionate emotion that it stirred in them. Based on the low status of the game, and the prevalence of race games in all levels of society, the study argues that phañjikā was likely an elaborate courtly adaptation of a simpler folk game. This would explain its absence from the literature outside the Mānasollāsa, as well as its many correspondences with a wide range of cruciform, square, and single-track race games only documented in more recent sources. The study suggests that more scholarly attention should be paid to the regional literatures of India, as they developed in the first half of the 2nd millennium CE, for a more detailed understanding of the early history of medieval Indian race games to be arrived at.

Other India history Concepts:

[back to top]

Discover the significance of concepts within the article: ‘Gameplay as Foreplay at a Medieval Indian Court’. Further sources in the context of India history might help you critically compare this page with similair documents:

Bhadra, Khanda, Angula, Daya, Dhama, Pankaja, Ardhacandra, Prasada, Trivarga, Antahpura, Shatka, Trika, Kamasutra, Manasollasa, Abhilashitarthacintamani, Play, King, Sanskrit literature, Sexual desire, Game, Movement, Half-moon, Woman, Court, Text, Pleasure-garden, Prince, Assembly-hall, Crescent moon, Royal household, Triangular shape, Ladies, Cowrie shell, Oral tradition, Loving attention, South India, Pali canon, Winning and losing, Masculine gender, Loving couple, Visual representation, Amorous play, Critical edition, Sixty-four arts, Women's quarters, Special properties, Daily life, General populace, Social context, Shloka metre, Odd number, Concentric circle, Early medieval India, Social activities, Central square, Bhandarkar Oriental Research Institute, Milkmaids, Emotional state, Face down, Urban elite, Dice, Oriental Institute, Harappan culture, Miniature painting, Devotional song, South Asia, Ancient Indian, Early centuries, Supernatural abilities, Capture, Palace women, King's attention, Playful interaction, Telugu Literature, Cultural diffusion, Mughal court, Mughal Period, Ancient Indian sculpture, Sleight of hand, Royal game, Traditional games, Outdoor activities, Modern day, Playing the game, Poorer classes, History of science, Chapter, Higher aim, Game board, Winning, Losing, Winner, Sleight-of-hand tricks, Loser, Board game, Game mechanics, Track, Tamil and Sinhalese, Secondary literature, King's, Mnemonic device.

Let's grow together!

I humbly request your help to keep doing what I do best: provide the world with unbiased sources, definitions and images. Your donation direclty influences the quality and quantity of knowledge, wisdom and spiritual insight the world is exposed to.

Let's make the world a better place together!

Like what you read? Help to become even better: