Significance of Educational Use
Educational Use, while potentially valuable, faces challenges. Digital competence training sees lower engagement than recreational activities, raising ethical concerns. Successfully integrating cinema into education necessitates a well-defined pedagogical strategy. Active involvement from teachers and educational institutions is crucial for optimal and ethical implementation of educational resources.
Synonyms: Instructional use, Pedagogical use, Learning purposes
The below excerpts are indicatory and do represent direct quotations or translations. It is your responsibility to fact check each reference.
The concept of Educational Use in scientific sources
Educational Use involves strategically applying cinema in classrooms with pedagogical strategies, teacher involvement, and institutional support. Engagement is lower than recreational use, raising concerns about ethical digital competence training.
From: Sustainability Journal (MDPI)
(1) The various applications of virtualization in education, which some studies have focused on when identifying student satisfaction.[1] (2) Educational use is a parameter in the valuation of geosites, assessing how well the site illustrates curricula at various levels of the educational system and whether it is commonly used in educational activities.[2] (3) Educational use of tangible technologies in childhood was found through clustering to be “literacy”, and tablets helped students to improve writing, reading, and math abilities, and apps, e-books and games has been used as digital tools.[3]
From: International Journal of Environmental Research and Public Health (MDPI)
(1) This area shows lower engagement compared to recreational uses, raising concerns about ethical training in digital competence.[4] (2) The optimal application of cinema in the classroom essentially requires a pedagogical strategy for educational use, and the involvement of teachers and educational institutions.[5]